Showing posts with label Warcraft. Show all posts
Showing posts with label Warcraft. Show all posts

Three Methods on How to Make World of Warcraft Games Even Better

We are able to hear the screams now, Silence, heretic! Perfection can't be improved upon! Over 10,000,000 players, thousands of quests, quintillions in WoW gold, and you talk of improvement? Begone! Hold up, we aren't advising in any fashion, form or shape, that Blizzard's magnum opus is anything apart from an astonishing attainment, and a very fantastic massively multiplayer online game. All we are announcing is that, you know, there are areas that might be improved on.

First - Better Graphics : World of Warcraft is a pretty game, but it is a pretty game despite the technology driving it, not due to it. Even if it was launched in 2005, WoW failed to precisely set the world land with its pragmatic or detailed visuals, which honor went to EverQuest II, which afterwards tanked. Perhaps Blizzard was on to something? Of course they were, World of Warcraft was purposely engineered to be a less graphically thorough game than its peers, depending essentially on a bold art style, attractive color palette, and a wonderfully realized world. Why the simple graphical display? Simple, the more PCs the game could run on, the more people could subscribe.

To play games like EverQuest II and Age of Conan, especially at anywhere near to the highest graphical settings, you have got to have a reasonably beefy rig, but you can play WoW on an iPad... Think about that. So why do we'd like better graphics for WoW again? Well... It has been just about half ten years, and graphically speaking, WoW's beginning to get a little long in the tooth. Sure, there were tiny enhancements in stuff like texture quality over the course of Burning Crusade and Lich King, and the approaching World of Warcraft : Calamity , but we are looking for more dramatic changes. Maybe a rather more galvanizing dynamic lighting system and some more sophisticated shaders. We aren't asking the game be made unplayable for those with low end systems, these features may be switched off via toggle. Is it certain to occur though? No, at least, not unless fans uproar for these kind of changes and enhancements en masse.

Two - Full Voice Acting: once more, it is important to indicate to WoW's age and consider the indisputable fact that at the time it launched, voice acting in massively multi player games was, to put it gently, rare. EverQuest II sported partial voice acting, but then EQII was keen on flash, and a substantial amount of eqII plat could have been spent on that game's knobs and whistles. Even now, the amount of MMO's that boast a reasonable quantity of voice acting can doubtless be counted on one hand, the previously mentioned EverQuest II, and Age of Conan outstanding for their efforts.

Nonetheless it's 2010, in under a year ( we are hoping ) EA and Bioware will launch likely the most important attack on WoW's throne as king of the MMO's that we've ever seen with Star Wars : The Old Republic. In a number of ways TOR is looked on as what might become the next evolution of the MMO genus, ranking high among its many engaging features is the promise of full voice acting to dunk the player. It is a big undertaking, and one we will not truly expect Blizzard to replicate in its totality, but would it hurt to splatter some voice acting here and there for particularly important quests?

Three - A Free to Play Option : To Play Free Game is giant at this time, and the stigma it once carried, it was the domain of dodgy and obscure Korean efforts, or MMO's at last chance bar, is swiftly vanishing. Current efforts in the F2P space, including SOE's Free Realms, Turbine's Dungeons and Dragons Online, and approaching projects like EverQuest II Extended, Star Wars : The Clone Wars journeys, and Lord of The Rings Online, have helped convince people that games operating on a free to play, or freemium model can be quality, and worth their time. If you have been concentrating, you get the way that Blizzard's been testing the marketplace for some type of freemium or real money trade model lately. They have offered items, pets and more in return for real money. It's one step short of offering things like search packs, but the ground work is being laid.

World of Warcraft switching to a freemium model would most likely open the flood gates as a deluge of new players who can not afford the or can't rationalise the $14.99 a month investment give the game a try.

Is it likely to happen though? At some point, probably, but not right now - and not for the foreseeable future. WoW still enjoys huge success and generates massive income from players willing to pay a monthly fee, there's simply no need for them to switch models. However, in the future, should subscriber numbers start to dip, either as a result of competition from something like The Old Republic, or perhaps even Blizzard's own next MMO, then it's a definite possibility that the company might look to inject some new blood into the old gal by exploring such an option. And there you have it, 3 sure-fire ways to make World of Warcraft even better. Now... if we could just do something about that incessant patching...


World of Warcraft - Shooting Games is For Women Too

When it comes to online gaming, the populace of players is still primarily made up of testosterone laden individuals but there is a large influx of females into the MMOG arena, as confirmed by other commercial sectors. For example, many online merchandisers sell female MMOG fashion and accessories. Would these items stay on the market if there were not a demand for them? True, there could be some men out there sporting pink hoodies with curly-q writing, boldy proclaiming "I'm a WOW girl", but...unlikey. Even Microsoft, a god-like power in the area of computer software, validates that women are a force to be recognized within the gaming ranks. This industry giant just hosted its 6th annual "Women in Gaming" night. In addition, there are countless other conventions, as well as literature and websites solely devoted to the female gamer.

With all of this data supporting an increase in the number of female gamers, it begs the question: Why are more and more females taking an interest in online games?

Ratio of Men vs Women At Home
There are still more women than men who spend the majority of their time in the home. In a 2005 study, the U.S. Census Bureau reported an estimated 5.6 million stay-at-home moms. That is a 22% increase from 1994. After slaying the dust bunnies under the couch, is it surprising that many of these women prefer to slay more formindable adversaries online?

A Venue for Women to Feel Empowered
In the World of Warcraft, it truly is an even playing field for the sexes. The method of progression does not discriminate as per gender. Women advance their character through the same grinding routine as men. Every opportunity for success in the free games is the same for each player, including the ability to earn money or master a trade.

Social Outlet
Online gaming can be a social outlet for women, especially ones who spend the majority of their time in the home. Within the game, players often form guilds in order to create an army strong enough to slay even the nastiest of beasties. In addition to communicating through in-game typing, many guilds implement the use of voice communication software, such as Ventrilo. This software allows a large group of people to communicate much in the way that a phone party line would. It is an age old belief that women like to talk more than men. According to "The Female Mind", a book written by Dr. Luan Brizendine, women talk almost three times as much as men. The book also claims that women actually get a 'high' from speaking because the act of talking triggers a flood of stimulating brain chemicals. Couple this with the adrenaline rush a player can get from taking out a mace wielding ogre and it's easy to understand this lure of online shooting games for some women.